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Classes 4 – 7 | Visual Logic & Games
Coding for Kids: Scratch 3.0 Game Architecture
Move students from passive screen consumption to creative builders. In small interactive cohorts, students learn computational thinking, coordinate planes, and game mechanics without syntax frustration.
Phase 1
Sequencing & Coordinates
X/Y axis navigation, costume changes, broadcast messaging, and audio synchronization.
Phase 2
Conditionals & Loops
If-then sensing, repeat loops, collision detection, and variable score keeping.
Phase 3
Custom Game Capstone
Independent multi-level game design (Flappy Bird, Maze Runner, or Pong) with peer testing.
Ready to enroll in an upcoming batch?
Small cohorts forming for the upcoming term.